The project contributes to fulfilling: Promoting sustainable economic growth
Lead Partner: Viden Djurs
Partners: Viden Djurs, The Animation Workshop, Århus Social- og Sundhedsskole, Högskolan i Skövde
Project Period: 1 June 2011 – 31 May 2014
Total Budget: 1 330 464 EUR
EU Grant: 665 231 EUR
Project Coordinator: Tove Ingerslev
E-mail: ti@cv2.dk
Phone: +45 8758 0412
The overall aim of the project is to ensure that entrepreneurs in the Scandinavian game industry can establish viable companies and survive in a highly competitive business environment by developing and testing business models, incubators with business coaches, a Scandinavian competences database, and a Scandinavian network. As it is now, there is no business model for companies in the gaming industry.
Therefore the project will develop and test a business model for entertainment games and serious games. Besides, the project will test incubators for young entrepreneurs, and already in the project period make sure that at least 15 companies are established. After the end of the project, the test results will be implemented in incubators that will be run by two of the partners, and open to all potential game developers in Scandinavia. To help the entrepreneurs compose cross Scandinavian production teams, the project will create a database with Scandinavian competences within the gaming industry. When the project ends there will be at least 50 companies in the data base, and 2 years later 100 companies. It will be open to all entrepreneurs in Scandinavia.
Finally, in the gaming industry networking is crucial. Therefore, the project has established contact to important stakeholders in the industry in Norway, Sweden and Denmark, and at the end of the project, there will be one strong cross Scandinavian network in which all relevant stakeholders are represented. By working systematically with the network, the project will make sure that the Scandinavian countries will be among the front runners of the industry and, as such be able to attract investors from all over the world, and at the same time be one of the centers that the world will turn to for new ideas, innovation and development within the games industry.